Tackle
A short physical sweep in front of your partner.
Player reference / Plan your next card
Look up an attack’s behavior and the choice it needs to evolve. This reference covers 64 base moves from the current guide edition.
Quick answer
Reach the move's level cap, choose the named stat card during the same run and select the evolution card when it appears. The recipe is a condition check, not a damage ranking. Read the three steps.
Move data checked against creator release 919c6711dd on . Effect descriptions explain observed attack behavior; they do not claim damage values or a complete balance ranking.
Move at level 5 + required stat chosen in this run → select the evolution card. You can take the stat before or after reaching the level cap. Permanent menu upgrades do not satisfy the recipe. Buffs have no evolution in this reference.
Only your active move slot attacks. A link can put several moves in that slot. Read how slots and links work.
Showing all 64 moves
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A short physical sweep in front of your partner.
A fast dash through a nearby target.
Builds temporary attack stacks; does not attack by itself.
Builds temporary movement-speed stacks.
Builds temporary defense stacks.
A fire projectile aimed at a nearby enemy, with burning.
A short fan of burning projectiles.
Flames circle your partner.
A burst of fire projectiles around your partner.
A water projectile that can pierce targets.
An outward burst of bubbles that slows enemies.
A water beam with a longer interval between attacks.
Builds temporary health-regeneration stacks.
A wide close-range sweep with extended reach.
Leaves travel out and hit again on their return path.
Leaves orbit your partner. The displayed name is Petal Blizzard.
A close-range damaging aura. The current move is Grass Knot, without the old drain effect.
Fast electric projectiles with piercing.
Repeated electric damage around your partner.
An electric attack that jumps between targets.
A projectile that tracks its target.
A wide psychic beam.
A radial burst of psychic projectiles.
A projectile that applies poison.
An outward burst that slows enemies.
Wind attacks orbit your partner.
A broad sweep with knockback.
A slower, short-range physical sweep.
Sound attacks radiate from your partner.
Fast projectiles that apply poison.
Leaves poison on the ground along your route.
Damages and slows enemies close to your partner.
A quick sweep with short reach.
Places webs that trigger and slow enemies.
Repeated bug-type damage in a nearby area.
A heavy projectile with knockback.
Delayed rocks fall on enemy positions.
A beam that strongly slows enemies.
A nearby area attack that slows enemies.
A close-range fighting-type sweep.
A fighting-type projectile that tracks targets.
A ghost-type sweep with a slowing effect.
A ghost projectile that can pierce enemies.
A dragon-type beam along a line.
Builds temporary attack stacks.
Fairy projectiles burst outward.
Repeated fairy damage in a nearby area.
A steel-type sweep in front of your partner.
A piercing steel-type beam.
A quick sweep with knockback.
Dark projectiles spread outward.
A damaging dark-type aura in this game.
A bone travels out and returns through targets.
Psychic blades return after being thrown.
Ground hazards trigger when enemies cross them.
Ground hazards apply poison when triggered.
Delayed ice impacts also slow enemies.
Steel impacts fall on nearby enemy positions.
Places a temporary flame that fires burning attacks.
Places a temporary attacker that stays in position.
Dashes through enemies with a flying-type attack.
Leaves a trail of damaging fire.
A short fan of bubbles that slows targets.
Jumps between enemies; deals extra damage to burned, poisoned or slowed targets.
The other half of the recipe
Choose the named card at least once during the same run. Cards may share names with permanent upgrades; only the in-run selection counts here.
+20 maximum HP, with healing when selected.
+10% damage to all moves for this run.
+7% movement speed for this run.
Reduces the current cooldown multiplier by 8%.
Adds 6 percentage points of damage reduction, subject to its cap.
+0.9 HP regenerated per second.
+30% experience pickup radius.
+12% experience gained.
Read the behavior
Range, target spacing, cooldowns, your partner, types and upgrades all change a move’s performance. Raw damage divided by cooldown does not capture those conditions.
Fires toward a target. Make room to keep attacking as enemies approach.
Hits an arc close to your partner. Range and positioning decide which enemies are reached.
Attacks along a line. A line of approaching enemies gives the beam more targets.
Circles around your partner while active. Keep the orbit in contact with enemies.
Sends attacks outward. Useful to consider when pressure comes from several directions.
Repeatedly damages a nearby area. It needs enemies inside its range.
Builds temporary stat stacks while active instead of dealing direct damage.
Travels out and returns. Its return path creates another opportunity to hit.
Jumps between nearby enemies. Spacing between targets affects its reach.
Places hazards that trigger when enemies reach them. Think about the route behind you.
Drops attacks onto enemy positions after a delay. Moving targets may leave the impact area.
Leaves a temporary attacker in place. Move around its position to keep enemies in reach.
Attacks through a short movement. Watch where the movement will end.
Leaves damaging ground behind your partner. Enemies following your route can cross it.
Fires a short fan of projectiles. Several hits depend on distance and target size.