Player reference / Plan your next card

Moves & Evolutions

Look up an attack’s behavior and the choice it needs to evolve. This reference covers 64 base moves from the current guide edition.

Quick answer

What does an evolution need?

Reach the move's level cap, choose the named stat card during the same run and select the evolution card when it appears. The recipe is a condition check, not a damage ranking. Read the three steps.

Move data checked against creator release 919c6711dd on . Effect descriptions explain observed attack behavior; they do not claim damage values or a complete balance ranking.

Three steps to an evolution

Move at level 5 + required stat chosen in this run → select the evolution card. You can take the stat before or after reaching the level cap. Permanent menu upgrades do not satisfy the recipe. Buffs have no evolution in this reference.

Only your active move slot attacks. A link can put several moves in that slot. Read how slots and links work.

Find your move

Showing all 64 moves

NormalMelee

Tackle

A short physical sweep in front of your partner.

Evolves intoTake DownLevel 5 + Vigor in this run
Source line 126View source ↗
NormalDash

Quick Attack

A fast dash through a nearby target.

Evolves intoExtreme SpeedLevel 5 + Sprint in this run
Source line 130View source ↗
NormalBuff

Swords Dance

Builds temporary attack stacks; does not attack by itself.

Support moveNo evolutionMaximum level 5
Source line 134View source ↗
NormalBuff

Agility

Builds temporary movement-speed stacks.

Support moveNo evolutionMaximum level 5
Source line 138View source ↗
NormalBuff

Harden

Builds temporary defense stacks.

Support moveNo evolutionMaximum level 5
Source line 142View source ↗
FireProjectile

Ember

A fire projectile aimed at a nearby enemy, with burning.

Evolves intoFire BlastLevel 5 + Power in this run
Source line 147View source ↗
FireCone

Flamethrower

A short fan of burning projectiles.

Evolves intoOverheatLevel 5 + Reflexes in this run
Source line 151View source ↗
FireOrbit

Fire Spin

Flames circle your partner.

Evolves intoSacred FireLevel 5 + Synthesis in this run
Source line 155View source ↗
FireRadial burst

Heat Wave

A burst of fire projectiles around your partner.

Evolves intoEruptionLevel 5 + Vigor in this run
Source line 159View source ↗
WaterProjectile

Water Gun

A water projectile that can pierce targets.

Evolves intoScaldLevel 5 + Power in this run
Source line 164View source ↗
WaterRadial burst

Bubble

An outward burst of bubbles that slows enemies.

Evolves intoSurfLevel 5 + Sprint in this run
Source line 168View source ↗
WaterBeam

Hydro Pump

A water beam with a longer interval between attacks.

Evolves intoHydro CannonLevel 5 + Power in this run
Source line 172View source ↗
WaterBuff

Aqua Ring

Builds temporary health-regeneration stacks.

Support moveNo evolutionMaximum level 5
Source line 176View source ↗
GrassMelee

Vine Whip

A wide close-range sweep with extended reach.

Evolves intoPower WhipLevel 5 + Power in this run
Source line 181View source ↗
GrassBoomerang

Razor Leaf

Leaves travel out and hit again on their return path.

Evolves intoLeaf StormLevel 5 + Reflexes in this run
Source line 185View source ↗
GrassOrbit

Petal Blizzard

Leaves orbit your partner. The displayed name is Petal Blizzard.

Evolves intoPetal DanceLevel 5 + Synthesis in this run
Source line 189View source ↗
GrassAura

Grass Knot

A close-range damaging aura. The current move is Grass Knot, without the old drain effect.

Evolves intoFrenzy PlantLevel 5 + Vigor in this run
Source line 194View source ↗
ElectricProjectile

Thunder Shock

Fast electric projectiles with piercing.

Evolves intoThunderLevel 5 + Power in this run
Source line 199View source ↗
ElectricAura

Discharge

Repeated electric damage around your partner.

Evolves intoElectric TerrainLevel 5 + Armor in this run
Source line 203View source ↗
ElectricChain

Thunderbolt

An electric attack that jumps between targets.

Evolves intoZap CannonLevel 5 + Reflexes in this run
Source line 207View source ↗
PsychicProjectile

Confusion

A projectile that tracks its target.

Evolves intoPsyshockLevel 5 + Reflexes in this run
Source line 213View source ↗
PsychicBeam

Psybeam

A wide psychic beam.

Evolves intoFuture SightLevel 5 + Power in this run
Source line 217View source ↗
PsychicRadial burst

Psychic

A radial burst of psychic projectiles.

Evolves intoExpanding ForceLevel 5 + Magnet in this run
Source line 221View source ↗
PoisonProjectile

Sludge

A projectile that applies poison.

Evolves intoSludge BombLevel 5 + Power in this run
Source line 226View source ↗
GroundRadial burst

Mud Shot

An outward burst that slows enemies.

Evolves intoEarth PowerLevel 5 + Power in this run
Source line 230View source ↗
FlyingOrbit

Gust

Wind attacks orbit your partner.

Evolves intoHurricaneLevel 5 + Sprint in this run
Source line 234View source ↗
FlyingMelee

Wing Attack

A broad sweep with knockback.

Evolves intoBrave BirdLevel 5 + Power in this run
Source line 238View source ↗
NormalMelee

Body Slam

A slower, short-range physical sweep.

Evolves intoGiga ImpactLevel 5 + Power in this run
Source line 243View source ↗
NormalRadial burst

Hyper Voice

Sound attacks radiate from your partner.

Evolves intoUproarLevel 5 + Reflexes in this run
Source line 247View source ↗
PoisonProjectile

Poison Sting

Fast projectiles that apply poison.

Evolves intoPoison JabLevel 5 + Sprint in this run
Source line 252View source ↗
PoisonTrail

Toxic

Leaves poison on the ground along your route.

Evolves intoPoison GasLevel 5 + Synthesis in this run
Source line 256View source ↗
GroundAura

Bulldoze

Damages and slows enemies close to your partner.

Evolves intoEarthquakeLevel 5 + Power in this run
Source line 261View source ↗
BugMelee

Bug Bite

A quick sweep with short reach.

Evolves intoX-ScissorLevel 5 + Power in this run
Source line 266View source ↗
BugMine

String Shot

Places webs that trigger and slow enemies.

Evolves intoSticky WebLevel 5 + Reflexes in this run
Source line 270View source ↗
BugAura

Bug Buzz

Repeated bug-type damage in a nearby area.

Evolves intoSwarmLevel 5 + Synthesis in this run
Source line 274View source ↗
RockProjectile

Rock Throw

A heavy projectile with knockback.

Evolves intoStone EdgeLevel 5 + Power in this run
Source line 279View source ↗
RockMeteor

Rock Slide

Delayed rocks fall on enemy positions.

Evolves intoStealth RockLevel 5 + Reflexes in this run
Source line 283View source ↗
IceBeam

Ice Beam

A beam that strongly slows enemies.

Evolves intoBlizzardLevel 5 + Power in this run
Source line 288View source ↗
IceAura

Powder Snow

A nearby area attack that slows enemies.

Evolves intoIcy WindLevel 5 + Sprint in this run
Source line 292View source ↗
FightingMelee

Karate Chop

A close-range fighting-type sweep.

Evolves intoClose CombatLevel 5 + Power in this run
Source line 297View source ↗
FightingProjectile

Aura Sphere

A fighting-type projectile that tracks targets.

Evolves intoFocus BlastLevel 5 + Reflexes in this run
Source line 301View source ↗
GhostMelee

Lick

A ghost-type sweep with a slowing effect.

Evolves intoShadow PunchLevel 5 + Power in this run
Source line 306View source ↗
GhostProjectile

Shadow Ball

A ghost projectile that can pierce enemies.

Evolves intoPhantom ForceLevel 5 + Reflexes in this run
Source line 310View source ↗
DragonBeam

Dragon Rage

A dragon-type beam along a line.

Evolves intoDraco MeteorLevel 5 + Power in this run
Source line 315View source ↗
DragonBuff

Dragon Dance

Builds temporary attack stacks.

Support moveNo evolutionMaximum level 5
Source line 319View source ↗
FairyRadial burst

Fairy Wind

Fairy projectiles burst outward.

Evolves intoMoonblastLevel 5 + Power in this run
Source line 324View source ↗
FairyAura

Dazzling Gleam

Repeated fairy damage in a nearby area.

Evolves intoMisty TerrainLevel 5 + Synthesis in this run
Source line 328View source ↗
SteelMelee

Metal Claw

A steel-type sweep in front of your partner.

Evolves intoIron HeadLevel 5 + Power in this run
Source line 333View source ↗
SteelBeam

Flash Cannon

A piercing steel-type beam.

Evolves intoSteel BeamLevel 5 + Armor in this run
Source line 337View source ↗
DarkMelee

Bite

A quick sweep with knockback.

Evolves intoCrunchLevel 5 + Power in this run
Source line 342View source ↗
DarkRadial burst

Dark Pulse

Dark projectiles spread outward.

Evolves intoSnarlLevel 5 + Sprint in this run
Source line 346View source ↗
DarkAura

Night Shade

A damaging dark-type aura in this game.

Evolves intoNightmareLevel 5 + Synthesis in this run
Source line 350View source ↗
GroundBoomerang

Bonemerang

A bone travels out and returns through targets.

Evolves intoBone RushLevel 5 + Power in this run
Source line 355View source ↗
PsychicBoomerang

Psycho Cut

Psychic blades return after being thrown.

Evolves intoPsychic FangsLevel 5 + Reflexes in this run
Source line 359View source ↗
GroundMine

Spikes

Ground hazards trigger when enemies cross them.

Evolves intoFissureLevel 5 + Power in this run
Source line 363View source ↗
PoisonMine

Toxic Spikes

Ground hazards apply poison when triggered.

Evolves intoGunk ShotLevel 5 + Synthesis in this run
Source line 367View source ↗
IceMeteor

Hail

Delayed ice impacts also slow enemies.

Evolves intoAvalancheLevel 5 + Reflexes in this run
Source line 371View source ↗
SteelMeteor

Meteor Mash

Steel impacts fall on nearby enemy positions.

Evolves intoMagnet BombLevel 5 + Power in this run
Source line 375View source ↗
FireTurret

Will-O-Wisp

Places a temporary flame that fires burning attacks.

Evolves intoInfernoLevel 5 + Reflexes in this run
Source line 379View source ↗
NormalTurret

Substitute

Places a temporary attacker that stays in position.

Evolves intoDouble TeamLevel 5 + Armor in this run
Source line 383View source ↗
FlyingDash

Aerial Ace

Dashes through enemies with a flying-type attack.

Evolves intoAcrobaticsLevel 5 + Sprint in this run
Source line 387View source ↗
FireTrail

Flame Wheel

Leaves a trail of damaging fire.

Evolves intoFlare BlitzLevel 5 + Sprint in this run
Source line 391View source ↗
WaterCone

Bubble Beam

A short fan of bubbles that slows targets.

Evolves intoAqua TailLevel 5 + Power in this run
Source line 395View source ↗
GhostChain

Hex

Jumps between enemies; deals extra damage to burned, poisoned or slowed targets.

Evolves intoPoltergeistLevel 5 + Magnet in this run
Source line 399View source ↗

The other half of the recipe

In-run stat cards

Choose the named card at least once during the same run. Cards may share names with permanent upgrades; only the in-run selection counts here.

Vigor

+20 maximum HP, with healing when selected.

Power

+10% damage to all moves for this run.

Sprint

+7% movement speed for this run.

Reflexes

Reduces the current cooldown multiplier by 8%.

Armor

Adds 6 percentage points of damage reduction, subject to its cap.

Synthesis

+0.9 HP regenerated per second.

Magnet

+30% experience pickup radius.

Learning

+12% experience gained.

Read the behavior

Attack styles, not a damage ranking

Range, target spacing, cooldowns, your partner, types and upgrades all change a move’s performance. Raw damage divided by cooldown does not capture those conditions.

Projectile

Fires toward a target. Make room to keep attacking as enemies approach.

Melee

Hits an arc close to your partner. Range and positioning decide which enemies are reached.

Beam

Attacks along a line. A line of approaching enemies gives the beam more targets.

Orbit

Circles around your partner while active. Keep the orbit in contact with enemies.

Radial burst

Sends attacks outward. Useful to consider when pressure comes from several directions.

Aura

Repeatedly damages a nearby area. It needs enemies inside its range.

Buff

Builds temporary stat stacks while active instead of dealing direct damage.

Boomerang

Travels out and returns. Its return path creates another opportunity to hit.

Chain

Jumps between nearby enemies. Spacing between targets affects its reach.

Mine

Places hazards that trigger when enemies reach them. Think about the route behind you.

Meteor

Drops attacks onto enemy positions after a delay. Moving targets may leave the impact area.

Turret

Leaves a temporary attacker in place. Move around its position to keep enemies in reach.

Dash

Attacks through a short movement. Watch where the movement will end.

Trail

Leaves damaging ground behind your partner. Enemies following your route can cross it.

Cone

Fires a short fan of projectiles. Several hits depend on distance and target size.